Bulletstyle
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(Redirected from Bullet Style)
Bulletstyle is the type of projectile a weapon fires. There are 14 known bulletstyles, each mainly different from each other.
[edit] Style 1: Plain Bullet
- General type of bullet. Used by:
- USSOCOM
- Desert Eagles
- HK MP5
- AK-74
- Steyr AUG
- Ruger 77
- Barret M82A1
- FN Minimi
- XM214 Minigun
- Can ricochet
[edit] Style 2: Frag Grenade
- Used only by the Grenade
- Explosive
- Never ricochets
- Almost always bounces
- Explodes after a few seconds or upon soldat contact
- Acquired through GrenadeKits
[edit] Style 3: Shotgun Pellets
- Used only by the SPAS-12
- Can ricochet
- Multiple pellets
- Damage = damage for each individual pellet (not all the pellets from a shell as a whole)
[edit] Style 4: M79 Grenade
- Special grenade for the M79 grenade launcher
- Explosive
- Can ricochet
- Explodes on impact (if unable to ricochet)
- Always kills on direct hit (unaffected by Damage value)
- Splash damage (affected by Damage value)
[edit] Style 5: Flame
- No, it's not a secret magic attack; used by the FlameGod Flamethrower.
- Special (bonus)
- Lingering flame (deals damage over time, depending on damage values and # of flames on you)
- Unaffected by gravity (if anything, projectiles actually drift downwards)
- Can ricochet
[edit] Style 6: Punch
- Sock it to me, baby! Used by Punch (when a player is unarmed).
- Effect range depends of speed value
- Auto-activates
- May disarm opponent
[edit] Style 7: Rambo Arrow
- Used by the Rambo Bow.
- Special (RamboMatch)
- Never ricochets
- Arrow graphic temporarily "sticks" in targets (both polygons and enemy corpses)
[edit] Style 8: Flaming Arrows
- And you thought you were busting out Rambo! Used by Flamed Arrows (the Rambo Bow's alternate weapon).
- Explosive
- Special (RamboMatch)
- Can ricochet
- Always kills on direct hit (unaffected by damage value)
- Splash Damage (affected by damage value)
[edit] Style 9: Cluster Grenade
- Nice for tackling on closeknit, multiple enemies. Used by the Cluster Grenade (abb. CG) powerup.
- Explosive
- Special (bonus); three usable grenades
- Never ricochets
- Shatters into multiple entities of Style 10 upon terrain impact
- If directly hits soldat, lethal and does not split into shrapnel.
[edit] Style 10: Cluster Grenade Shrapnel
- The particles unleashed from a Cluster Grenade.
[edit] Style 11: Melee
- Ah... fresh meat! Used by:
- Combat Knife (melee animation)
- Chainsaw (no animation)
- Specified hit area very close to front of soldat, adjustable by Speed value in weapon mods.
- Projectile oddity (shoots invisible bullets when used by other weapons and displays a Knife kill upon kill)
[edit] Style 12: LAW Missile
- Boom, baby! Used by the M72 LAW secondary weapon.
- Explosive
- Kills on direct hit (Unaffected by damage values)
- Splash damage (Affected by damage values)
- Can ricochet
[edit] Style 13: Thrown Knife
- Chop, chop. Takes effect upon discarding the Combat Knife.
- Never ricochets
- Can be picked up as a Combat Knife
[edit] Style 14: M2 Bullet
- Powerful projectile used by the Stationary Gun.
- Special
- Can ricochet
- Projectile Oddity (shoots INVISIBLE bullets when shot by some weapons. Displays a stat. gun kill upon kill)
- Maximum Range (When range is exceeded, bullet turns to smoke)
[edit] Bulletstyle Compatibility List
Bullet Style
| Usage Irregularities
| Static Weapon Menu Functions
|
This list is still under development! Please add what you know on weapon-modding foreign bullet styles to it.
