Polygon
From wiki.soldat.nl
Polygon is a term used in most modern games to describe the triangles that make up the game world. In Soldat, polygons create the surface that a player can walk on in a map.
Polygons have various properties: color, texture coordinates, and behavior modifiers.
- Color: Each vertex, or point, on a polygon can be assigned a specific color. These colors are exactly what they should be at the vertex, but they soon form gradients with each other around the center of the polygon.
- Texture Coordinates: These stretch the underlying texture of the polygon in question so it can achieve 3D perspectives, such as the upper corners of Bunker.
- Behavior Modifiers: These change the properties on the polygons such as collision detection, friction, and damage to the player.
- Normal: This is the most common type of polygon, which is simply hardened terrain. It stops players and projectiles, although very thin polygons still allow very fast bullets to pass, even some gosteks might get stuck or pass them.
- Only Bullets Collide: As the name suggests, projectiles collide with these polygons while players slip right behind them. Grenades stop momentum and fall as if they hit them like walls. Bots do not recognize OBC-polygons.
- Only Players Collide: Almost the opposite as above, OPC-polygons stop players and grenades alike, although all other projectiles pass through them. Bots do not recognize these polygons, either.
- Doesn't Collide: Nothing collides with DC-polygons, which are mainly used for aesthetics (such as the custom pillars supporting ctf_Run's upper boulders).
- Ice: These polygons are just like Normal polygons except for their lack of friction. Going prone and moving on an Ice polygon somehow allows the player to zoom quickly across and are thus used primarily for race maps.
- Deadly: Deadly polygons instantly kill you when you touch them, such as the death pit beneath inf_Outpost's bridge.
- Bloody Deadly: Same as above, but blood also spurts out of the corpse.
- Hurts: Same as Normal polygons, but these slowly injure players who stand on them.
- Regenerates: Same as Normal polygons, but these slowly heal players who stand on them. (See: Regeneration)
- Lava: The same as a Bloody Deadly polygons, but with fire instead of gore.
As well as the above such various properties, polygons can be incorrectly connected at their vertices so that polybugs occur. They can either be a huge frustration to mappers since they usually inhibit smooth gameplay, or they can be used in creative ways to make an entirely unique gameplay experience.
To create maps yourself you'll need a map editor.
