Version history
From wiki.soldat.nl
[edit] 1.5 Current Version(16.04.2009)
- Added CTF Maps: ctf_Blade, ctf_Hormone, ctf_IceBeam, ctf_MFM2, ctf_Raspberry, ctf_Rotten, ctf_X, ctf_Guardian
- Added DM Maps: Aero, CrackedBoot, Unlim
- Added INF Maps: inf_Biologic, inf_Rise, inf_Rescue
- Added HTF Maps: htf_Niall, htf_Star, htf_Vortex
- Added Ban Reason + Duration displayed above Join Game button.
- Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).
- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.
- Added current computer time is displayed under map timeleft in F1 menu
- Added completely new File Downloading code
- Added text can be pasted using ctrl+v in chat input
- Added last line in console is displayed in join game tab when you get kicked (Last 2 lines if BattlEye kick)
- Added players head explodes sometimes(50% chance) if killed by a headshot from Barrett/Ruger (Bloooood!).
- Added players invulnerable to damage from Flamegod now spout out tiny flames
- Added ActionSnap feature - Press F5 after Killing/Dying and you can view+save that special moment! (Disabled in 16bit Bitrate)
- Added current demo filename is displayed at the bottom center of the frags menu (F1)
- Added number of Flag captures to the frags menu next to a player's name (F1)
- Added TeamSpeak2 Integration. An icon will display above players who speak and are on the same Teamspeak server as you.
(NOTE: You still need to have Teamspeak running in the background).
- Added Animated GIF Scenery (You can disable the animations by unchecking 'Animated Scenery' in Config.exe)
- Added Lobby Chat. Click the 'Chat' tab next to Join Game to participate. Various options can be found in /Txt/chat.ini
- Added Ingame Radio Commands! If in CTF, INF, or HTF you can issue Voice Radio commands to your teammates! Default Key: V
(Dont stress! The Voices are pre-recorded and found in /Sfx/radio/)
- Added Checkbox to start Soldat after exiting the Config.exe program
- Added Mouse Sensitivity can be adjusted ingame by pressing Ctrl Alt and +/- (increase/decrease).
- Added "<name> has dropped the Red/Blue Flag" to the console. If the player that died with the flag is on your team, there will be a Big Text message, and a warning sound will play.
- Modified pressing enter while in the IP/Port/Pass textbox now requests the server
- Modified Spectators Interface now displays stats for the current player being watched. (Ammo/health etc)
Servers can disable this option by setting Advanced_Spectate=0 in server.ini
- Modified Join Game button is disabled for 1 second after clicking to prevent flooding.
- Modified players dont get binked by team mates bullets if Friendly Fire is disabled (Explosions will still bink)
- Modified Soldat now uses FMOD Version 3.75
- Modified Players no longer gain 20 points when they Capture the Flag
- Fixed various annoyances regarding Forward Join popup.
- Fixed cmd menu appearing for players with / at start of their name
- Fixed changing team from Spectator during pause will correctly repause the game
- Fixed Access Violation when adding too many bots
- Fixed 'Bot Team' frame not appearing when restarting Soldat
- Fixed players who join as spectator are unable to select Change Team menu
- Fixed massive FPS lag when players catch fire
- Fixed Spas-12 reload cancelling when rolling forwards/backwards
- Fixed CTF Maps: ctf_Nuubia, ctf_Laos, ctf_Division, ctf_Dropdown2, ctf_Voland, ctf_Viet, ctf_B2b, ctf_Snakebite, ctf_Kampf, ctf_Maya, ctf_Run
- Fixed AutoDemo only working once
- Fixed Grenades/Bullets not appearing on screen in realistic mode when owner is behind a polygon
- Fixed player indicator showing during spawn while Player_Indicator=0
- Fixed Explosions that are in your Line of Sight not appearing when the attacker is not in sight
- Fixed Bullets in Realistic mode now have dynamic visibility
- Fixed various "%s" formatting errors in some strings
- Fixed Corrupt Weapon Mod bug
- Fixed RM servers using default Realistic Weapon Mod appearing as Custom
- Fixed 'C' 'V' error message dialog. Now displays the intended error message
- Fixed Weapon/Flag Random Drop bug
[edit] 1.4.2(11.08.2007)
- Added new DM map Veoto, new INF maps inf_Industrial, inf_Argy, removed ctf_Conquest
- Added compatibility for pre 1.4 weapon mods
- Added bullets from high ping players are rendered appropriately
- Added password to join url - soldat://IP:PORT/PASSWORD/
- Added seamless server support (switching servers in-game by server)
- Modified most of the maps fixed and improved by Keron Cyst
- Modified htf_Void tripped over 90 degrees
- Modified logs and screenshots naming convention (first file ends with date and "01", second ends with "02" ...)
- Fixed extreme player warping with decent ping
- Fixed time passing by on game pause
- Fixed auto-updater bug
- Fixed knife could be thrown while invincible after respawn
- Fixed middle map respawn
- Fixed Vista Battleye bug when installed under "Program Files"
[edit] 1.4.1 (02.06.2007)
- Added auto patch downloading
- Added /unpause command (/pause works only for pausing now)
- Added hebrew translation
- Modified yellow player left message changed to team color
- Modified bullet graphics
- Modified improved anti-lag
- Modified better netcode for high latency players
- Modified if minimap is disabled server-side no icons are shown on minimap
- Modified increased particle limit
- Modified console and kill console doesn`t fade when players list is shown on higher resolutions
- Modified same taunt cannot be sent for 5 seconds
- Modified spectator can see all on minimap
- Modified removed greater self explosion damage
- Modified improved pinging servers, works with progress bar
- Modified parachutes can be dropped right after respawn
- Modified respawn counter is drawn behind console
- Modified default console font smaller (10 -> 9)
- Modified minigun has less recoil when crouching and prone, more when standing
- Modified minor adjustments to weapons.ini and weapons_realistic.ini
- Modified fixed some translations
- Fixed more map bugs
- Fixed Airpirates wrong map version bug
- Fixed network player bullets appearing correctly according to ping
- Fixed errors when starting game (no need for compatibility mode)
- Fixed resolution change and minimap not working (minimap won`t have background on old video cards)
- Fixed lobby error messages
- Fixed unicode fonts display under Windows 98/SE
- Fixed killconsole graphics not aligned properly
- Fixed killconsole space between names is adjusted according to font size
- Fixed no secondary on server join
- Fixed kicking on servers with disabled weapons
- Fixed flamer flooding and ban
- Fixed team menu box dissapearing when players list show (now box is seen without text)
- Fixed minimap transparency set by soldat.ini "MiniMap_Transparency="
- Fixed survival mode alive players counter
- Fixed add bot text in singleplayer
- Fixed spectator cam on team change
- Fixed disconnect button now works while file downloading
- Fixed cancel button now works properly with server downloading and pinging
- Fixed taunts working with profiles
- Fixed spawning without secondary weapon on team change
- Fixed kits, flags and weapons reserving by players with higher ID (now closest one picks it up)
- Fixed survival mode spectator join and return alive
- Fixed length of console after pressing chat key with fonts height scale greater than 125
- Fixed unicode chars typing in fullscreen
- Fixed "&" causing underline
- Fixed nade throw distance
- Fixed demo playing error with parachutes
[edit] 1.4 (29.04.2007)
- Added new maps: ctf_Cobra, Island2k5, Leaf, inf_Messner, htf_Zajacz, htf_Prison, htf_Erbium, Factory, ctf_Steel, ctf_Ruins, ctf_Division, ctf_Conquest
- Added BattlEye anti-cheat engine integrated ("BattlEye_Anti_Cheat=" soldat.ini option)
- Added game screen resolution change (for registered players)
- Added minimap (F2 key; for registered players; "Disable_Minimap=" server-side option; "MiniMap_..." position and transparency options )
- Added new Soldat intro starring the Soldat ghost
- Added completely new lobby server uses reliable TCP/IP connection (http://rr.soldat.pl)
- Added color icons for server ping in servers list
- Added country flags in server list
- Added unicode support (for all menus; taunts)
- Added chatting with IME composition (for East Asian fonts)
- Added fonts size change option (more info: Soldat\Txt\fonts-help.txt)
- Added shadows under console and chat text
- Added font can be changed in menus through Soldat\Txt\font.ini (or language specific e.g. english.ini)
- Added default game keys shown in escape menu during the first 3 run times
- Added separate file "weapons_realistic.ini" for realistic mode weapon settings
- Added window resize option in Config (windowed mode can be stretched to fullscreen)
- Added transparency of bullet depends on bullet strength (the stronger it is, the more visible)
- Added team colored kill console
- Added team colored chat messages
- Added flags and weapons start blinking 5 seconds before disappearing
- Added suicide weapon shown in kill console
- Added recoil setting to weapon modifications (works in non-realistic mode)
- Added F9 hides Soldat to tray (Alt+Tab also)
- Added player catches on fire from lava polys
- Added transparency enabled on polygons
- Added server address added at end of gamestat.txt
- Added gamma brightness adjustment option (works only in fullscreen; right mouse button sets default value)
- Added PNG loading - if BMP not found in folder PNG is used
- Added network protection banning stolen registration keys
- Modified weapon balance (more info in Soldat\weapons.ini)
- Modified reworked and fixed maps (more info in file Soldat\Maps\Maps Change-log.txt)
- Modified bullets (except Barrett, M79, LAW, Knife) lose 50% of power after screen distance and another 50% after 2 screens
- Modified bullet graphics for better visibility
- Modified new random texture used instead of blank.bmp (to prevent scenery delete cheating)
- Modified flamer does not kill owner
- Modified Alt+F3 hides player names on screen, F2 reserved for minimap
- Modified increased visibility of grenade trail
- Modified player does not lose points after team change
- Modified gun recoil behaviour in realistic mode (thx to Ramirez)
- Modified parachute cannot be dropped for 2 seconds after respawn
- Modified all suicides displayed as "Selfkill" in kill logs
- Modified grenades cause 50% more damage to owner
- Modified players can't unpause game if server is paused
- Modified log and screenshot filenames are timestamped now
- Modified picked up weapon doesn't have to be reloaded
- Modified weapons are higher and more visible when lying on ground
- Modified crouch and prone position give less recoil
- Modified players menu does not appear after kicking from server
- Modified registration restriction taken off font changing
- Modified grenade bink works on weapons with grenade throwing
- Modified flames behaviour and power
- Modified knife throw delay is slightly shorter
- Modified respawn counter background overlaps console text
- Modified faster server pinging
- Modified killconsole look; added spaces between kills; long names render smaller
- Modified taunts can be scrolled only after pressing chat button and not typing anything
- Modified Config program; added Troubleshooting FAQ button link
- Fixed Alt+Tab problems, Soldat now always minimizes to tray
- Fixed weapons mod MovementAcc hack
- Fixed "wrong map version" error when scenery count was less than 5
- Fixed hits not registering while player near collider and on ground shot at certain angle
- Fixed flooding server with taunt messages (only 3 the same can be sent)
- Fixed instant shot; avoiding startup time (for Barrett and LAW) when weapons fire bar is reloaded
- Fixed Soldat starting suspended or page popping out when ad server down
- Fixed team change bug
- Fixed gun jamming when standing on dropped weapon and changing weapon
- Fixed mouse cursor display with sensitivity other than 100%
- Fixed "no bots" filter saving
- Fixed idle kicking during paused game
- Fixed Soldat resizer screen hack
- Fixed parachute network problems
- Fixed flames in network bug
- Fixed chat text reappearing after erasing whole text
- Fixed not being able to vote for 2:00 minutes after team change
- Fixed map sector bug (when more than 255 polys in sector)
- Fixed textures not loading from Mod directory
- Fixed weapon and gostek graphic restrictions (weapons no larger than 64x64, gostek 16x16).
- Fixed player weapons settings in hand not changing after loading new weapon mod
- Fixed messed up menu graphics on first installation and game start
- Fixed Barrett typo (not changed in weapons.ini for compatibility)
- Fixed explosion damage not calculated using anti-lag (like bullets)
- Fixed player colors using transparency (no-head exploit)
- Fixed weather effect sound not working with sound volume
- Fixed grenade and M79 trail position
- Fixed file download exploit
[edit] 1.3.1 (09.12.2005)
- Added join spectator team button in team select menu
- Added new maps: DesertWind, htf_Rubik, ctf_Maya2, ctf_Lanubya (winner of ESL mapping contest) (by grand_diablo), Blox, ctf_Snakebite, ctf_Ash (by chakapoko maker), htf_Dusk (by Michal), htf_Muygen (by The Geologist), remakes: ctf_Death2 (by grand_diablo, NuZZ and MM), [ctf_Dropdown2]] (by Boxo, wp's by Keron Cyst)
- Added new secret ownage command
- Added file readonly.txt to prevent downloading certain files (original maps and sceneries cannot be downloaded)
- Added new anti*cheat solutions
- Added new command: /loadlist X (loads maplist from file X.txt);
- Added new command: /lobby (reregisters the server in the lobby server)
- Added log files split after reaching 512KB of size
- Added png and jpg files are supported by the file download system
- Modified default gostek graphics changed to EVO Gostek (by Michal)
- Modified fixes in maps: ctf_Equinox, ctf_Voland, ctf_B2b + all maps recompiled with PolyWorks
- Modified weapon balance (check weapons.ini for details)
- Modified all maps can be changed or voted in the in*game map change menu
- Modified all weapons must be reloaded after pick*up (prevents reload exploits)
- Modified can't vote until 2 minutes pass after server join
- Modified grenades don't explode on corpses (prevents lag bugs)
- Modified if texture can't be downloaded for map default one is loaded
- Modified all weapons bullets (except Barret, M79 and LAW) lose power after long distance (1 or more screens, to prevent blind spraying)
- Modified weapon can't be reloaded if is fully loaded
- Modified Barret has more movement speed aim penalty and has short wait time before firing
- Modified M79 gives 30% more self damage
- Modified knife throwing * speed of knife depends on how long you hold the throw button
- Fixed extreme bink on respawn
- Fixed lobby registering errors in non*dedicated server game
- Fixed yellow player name still after thrown away flag
- Fixed flame whizz sound
- Fixed players using the same file for headgear
- Fixed Spas*12 reload exploit
- Fixed grenade not exploding in close hit
- Fixed invisible LAW bug
- Fixed Soldat not compatible with some background programs
- Fixed blue team caps worth 20 instead of 25 points
- Fixed mp5 clip falling out
- Fixed killing through wall
- Fixed flames hit colliders
- Fixed various game and manual typing mistakes
- Fixed when player joined paused game his game wasn't paused
- Fixed server does not send messages to non*authenticated admin clients
- Fixed two grenades being thrown on server when player had a chainsaw
- Fixed autorecording start on map change
[edit] 1.3 (05.08.2005)
- Added new gamemode: Hold the Flag
- Added new maps: htf_Mare (by Demonic/Legend), Daybreak, inf_Moonshine (by chakapoko maker), htf_Void (by MM), ctf_nuubia (by Troskal) htf_Boxed, htf_Futura, htf_Nuclear (by grand_diablo), htf_Arch (by Sticky) htf_Desert (by DeMonIc), Airpirates (by Evil-Ville)
- Added possibility to throw away flag (press jump + crouch buttons at once, default W + S)
- Added dodge move * pressing the jets button while jumping backwards makes the player do a back*flip
- Added flames from flamer stick to victim and make him die slowly in pain, flames can stick to other people
- Added team player names appear on screen borders (F2 key turns this on/off)
- Added bullet statistics after kill (distance of shot, airtime and number of ricochets)
- Added add, delete to favourite servers list buttons. List holds now server names, IPs, ports and passwords.
- Added reason and voter displayed on map or kick vote
- Added when playing on a weapons mod server all weapon statistics are shown in weapons menu
- Added when selecting weapons little help messages appear (for new players, dissappears after few runs of game)
- Added autocomplete button (Tab), when you type the beginning of someones name and hit Tab it will auto complete
- Added more chat text can be typed and shown (long texts are scaled so they fit screen)
- Added spectator can use free cam by pressing jump button (default W button)
- Added names appear next to players when in spectator mode
- Added menu option to specify amount of kills/deaths to win/lose weapon in advance mode
- Added selection of No weapon for secondary
- Added penalty time in Infiltration and HTF when teams are uneven (points are added every 5 seconds + 2 seconds for every uneven team member)
- Added penalty for capture points in Infiltration when teams are uneven (30 points for capture * 5 points for every red team member more)
- Added full weapons modifications (edited in a file 'weapons.ini'), servers with weapons mods have a prefix '(WM)' in their name
- Added Infiltration and HTF options in soldat.ini
- Blue_Points_Time (time for blue team to get point in seconds); Red_Points_Capture (amount of points for capture); HTF_Points_Time (time to get point in seconds)
- Added soldat.ini options Max_Flood_Warnings, Max_Ping_Warnings, (warnings until kick), MaxConnections (max file server connections, tweak this if server crashes on map download) Disable_AntiCheat_Kick (basicly disables anti*cheat), TooMuch_Packets_*, Flooding_Packets_* (specifies amount of packets from client when flooding occurs)
- Added soldat.ini options for setting packet send rate T1_*, works when connection type is set to T1 (Internet_Connection=3) example: T1_Snapshot=40, sends this packet every 40 ticks (60 ticks = 1 second).
- Added KillConsole_Length and MainConsoleLength value to soldat.ini
- Added running Soldat mods through "*mod" parameter ex. "Soldat.exe *mod HarryPotter" * loads all graphics, sounds and txt files from folders in Soldat\Mods\HarryPotter
- Added file "Soldat\Txt\font.ini", allows to change in*game font (useful for mods and translations)
- Added flame animations are now in different files than explosion (for mod*makers)
- Added files "m2*2.bmp" and "bow*2.bmp" so these weapons don't have to be symmetrical (for mod*makers)
- Added client command "/info" * displays info from server about address, timelimit, nextmap etc.
- Added command "/loadwep" for reloading 'weapons.ini', useful for tweaking settings
- Added /loadwep command works with other files eg. /loadwep weapons121 (loads weapons121.ini settings)
- Added command "/loadcon" for reloading the config file (soldat.ini) while in*game, useful for tweaking network settings
- Added command "/gamemode X" for changing gamemodes (X = 0 DM, 1 PM, 2 TM, 3 CTF, 4 RM, 5 INF, 6, HTF)
- Added commands: "/advance 0*1", "/realistic 0*1", "/survival 0*1", for changing server game settings (eg. /realistic 1)
- Added command "/unbanlast" unbans last vote/server/admin ban
- Added command "/banlast" (similar to /kicklast, bans the last person that entered the server, ban works for 1 hour)
- Added command "/kill X" (X can be player's number or name) (of course this is an admin command)
- Added packet send rate adjusting depending on number of players (smoother play with few players, less bandwidth cost for lots of players, can be turned off in soldat.ini 'PacketRate_Adjusting=0')
- Added working pause for server and players
- Added if player which is being voted on leaves the game then he gets temporarily banned
- Added different files of gostek for second team (for mods, possibility of two different looking teams)
- Added different files for weapon muzzle fires (for mods)
- Added F8 button for fast forwarding demo playing
- Added new anti*cheat detection methods
- Added self*bink on auto weapons * gun becomes innacurate while auto*firing
- Modified all weapons rebalanced
- Modified weapons: shotgun has more kickback, less horizontal boost for minigun
- Modified LAW has startup time, hold fire for about 0.3 seconds to fire
- Modified bodies preserve velocity after death
- Modified survival mode round ends when everybody on team is killed in CTF and capture point is added for winners
- Modified in survival mode all players and flags respawn after round end
- Modified player joining a survival mode game is dead until end of round
- Modified flame god mode time is shorter (10 seconds) and works on all gamemodes
- Modified flamer is not lost after flame god mode, can be thrown away after but dissapears
- Modified increased radius of pick up (flags, boxes, weapons) slightly
- Modified cursor gets bigger when bink effect occurs (eg. when hit by bullet holding Barret)
- Modified when calling a vote you need to type the reason for the vote
- Modified can't call a vote for 2 minutes after previous vote
- Modified chat taunts are automaticly sent after pressing Alt+key, after pressing the chat button they can be selected the old way
- Modified mp3 music volume is independent from sound volume (Music volume option works for mp3)
- Modified console is more transparent when weapons and team menu show up
- Modified disabled "/adminpass" command in dedicated server, for security reasons
- Modified "mapslist.txt" is reloaded every map change
- Modified flags are dropped not respawned after player disconnect
- Modified ricochet angle is slightly larger
- Modified rambomatch: players can't kill each other if someone is rambo
- Modified bullet hit damage ratio for head, 5% less damage (current ratios: legs 90%, torso 100%, head 115%)
- Modified network bullet start position according to player ping and bullet owners ping
- Modified spectator cam is faster
- Modified flood kick ban is 20 minutes now
- Modified capture points for player = 20 points
- Modified game admins cannot be kicked
- Modified server is automaticly unpaused if all players disconnect
- Modified idle kick time lowered to 3 minutes
- Modified "/setteam5" works on all game modes
- Modified automatic ping sort works only after whole list is downloaded or cancel pressed
- Modifed or fixed maps Arena2, ctf_B2b, ctf_viet
- Fixed grenade selfkilling
- Fixed chainsaw collision so it is possible to massacre bodies
- Fixed not being able to chat on map change
- Fixed time does not flow if game is paused
- Fixed mp3 playing when list loops
- Fixed Advance mode cheat allowing to pick a disabled weapon with the keyboard
- Fixed server host bullet hit boost effect
- Fixed LAW exploit (dropped LAW must be reloaded)
- Fixed alt+F4 doesn't make a screenshot
- Fixed server*client time synchronization
- Fixed friendly fire for clients (team players don't bleed if it is off)
- Fixed if holding two weapons of the same kind * losing both when throwing one away
- Fixed bug when dead guys bullet didn't do any damage
- Fixed kills console fades when showing players menu
- Fixed M79 wall bug
- Fixed fast shot piercing wall bug
- Fixed causes of weapon jamming after reload
- Fixed causes of mute bug
- Fixed causes of invisible bullets in multiplayer
- Fixed wave respawn in dedicated server (if there are few players it takes less seconds to respawn)
- Fixed "biodro.bmp", "biodro2.bmp" and "reka.bmp"
- Fixed player does not join same team if chosen from change team menu (can be used for canceling the menu)
- Fixed paused server can be joined
- Fixed modified animations bug
- Fixed no respawn time showing after changing team from spectator
- Fixed changing video mode when joining server with wrong password
- Fixed soldat.ini value "Record_Time=", time in minutes of the autodemo rerecording
- Fixed all filelogs are now updated every minute only (can be specified in soldat.ini "LogFilesUpdate=")
- Fixed realistic mode visibility point, so players with head in ceiling are visible
[edit] 1.2.1 (26.10.2004)
- Added Auto map downloading from server
- Added Bullet and missile ricochets
- Added New Advance Mode
- Added Bullet time effect
- Added Auto recording feature
- Added Mute player option (commands: /mute, /unmute)
- Added Option to take screenshot on final score
- Added Bots aim better with Barret and Ruger on Impossible level
- Added Weapons aim is affected by bullet hits (the bink effect)
- Added Aim is affected more by player speed
- Added In CTF health and grenade boxes spawn on players team side, player can pick up enemy boxes and "steal" them on his side
- Added Players get kicked from server after 5 minute idle time
- Added Console messages are transparent after pressing F1
- Added Option to disable sniper line server*side in soldat.ini
- Added New map anti*hack system
- Added New voting system with menu for selecting "yes" or "no"
- Added Server makes an automatic kick vote if cheating is detected to prevent unfortunate bans
- Added Weapon muzzle collision detection with polygons and colliders to prevent hidden camping
- Added Grenade and medikit boxes can be hit by bullets on LAN
- Added Parachute drops off after pressing jets button
- Added /maxplayers to commands list in manual
- Added New buttons for mp3 playing: F6 * Previous song; F7 * Next Song
- Added New DM maps: remake of old HH, Bigfalls, Tropiccave (Last one made by Avarax)
- Added New CTF maps: ctf_Chernobyl, ctf_Crashed, ctf_Dropdown, ctf_Equinox, ctf_Maya
- Added New INF map: inf_Invasion
- Modified Mp3's are now played only through .m3u lists (put them in the \Mp3 folder)
- Modified Minigun has less bullet spray
- Modified Ak*74 has slightly more power
- Modified Cursor is 2 times smaller with sniper line
- Modified Kill console is longer
- Modified Death ambient sound
- Modified Guns stay 5 seconds longer
- Modified Maps: ctf_B2b, ctf_Voland, Arena2 and other minor map changes
- Modified No limit for unregistered version demo recordings
- Modified More recoil in realistic mode for Ruger 77
- Modified Survival mode enabled in Pointmatch and CTF
- Modified Servers list sorts by ping after request
- Modified Health and grenade box don't spawn at the same place after picking up
- Modified Explosions have less impact on flags
- Fixed Double shooting law exploit
- Fixed Server filter options not saved
- Fixed Flag collisions with map and player
- Fixed Mp3 playing during intro
- Fixed Spectators being kicked for cheating
- Fixed Soldat window showing on the center of desktop instead of screen (for multi*monitor systems)
- Fixed Space button could not be assigned to keys
- Fixed Soldier shivering on horizontal polygons
[edit] 1.2.0 (21.01.2004)
- Added demo recording (F8 key)
- Added new gameplay intro
- Added smooth polygon edges
- Added spectator mode
- Added player jet flames color can be changed for registered players
- Added registered players will have a star next to their name on the players list
- Added fast bullets pierce soldiers body
- Added close and fast bullet shots are more brutal
- Added grenades, M79 bullets and LAW missiles explode from each other
- Added remakes of old maps: Arena3 and ctf_Death
- Added smoke after explosion
- Added new explosion effects
- Added small effect on flag capture
- Added new secret animation
- Added sound when time appears in console
- Added stationary gun use sound
- Added every weapon has different bullet and shell graphics
- Added total game texts localisation, localised files placed in Soldat\Txt\Languages
- Added in*game statistics in Logs\GameStat.txt (updated every 30 seconds)
- Added log.txt and consolelog.txt saved in Logs directory with numbers (for dedicated server)
- Added custom profile taunts saved in Soldat\Profiles
- Added players number display in non*team games in players list
- Added network compression (if causes lag on slower machines can be disabled in Soldat.ini)
- Added network code optimisation (less server bandwidth)
- Added LAW and M79 grenade explode if hit player but lag does not show it
- Added more anti*cheat solutions
- Added remote admins can always join server even if full
- Added spectator can switch to the previous player with jets button (default: right mouse click)
- Added game can be joined from parameter with password ex. Soldat.exe 127.0.0.1 23073 password
- Added server joining through URL address ex. type in browser soldat://127.0.0.1:23073/
- Added protection against invalid characters in name (only keyboard chars allowed)
- Added names cannot be empty or have spaces in the end
- Added two players can't have the same name (player name changes by server)
- Added double pressing the command key '/' enters the last typed command
- Added pressing the command key '/' displays corresponding player numbers in players menu (F1)
- Added /Kick and /Ban commands can work with player numbers or names now ex. /Kick 2 or /Kick Loser
- Added new server commands:
- /addbot1 [name], /addbot2, /addbot3, /addbot4 * for adding team bots
- /setteam1 [number], setteam2, setteam3, setteam4 * forces the player to join team
- /kicklast * kicks the player that last joined the server
- /respawntime [seconds] * changes the respawn time
- /maxrespawntime [seconds] * changes the maximum respawn time in team games
- /limit [number] * changes the current game limit (kills/points/captures)
- /timelimit [minutes] * changes the current time limit
- /bonus [number] * changes the frequency of bonuses
- /friendlyfire [0/1] * changes friendly fire settings
- /vote% [0*100] * changes the percentage of players needed to vote on a map or kick
- /password [word] * changes temporarily the server password
- /adminpass [word] * changes the remote admin password
- /adminlog [password] * for client, logs in as a remote admin on the server using password
- Fixed player*map collision, no more sliding, less polygon holes:
- Fixed flag collision bugs
- Fixed player can't move with no weapon if prone
- Fixed idle animations not to interrupt firing
- Fixed various map polygon bugs
- Fixed some joining server issues
- Fixed pick*up medikit health lag on client
- Fixed LAW not disappearing bug
- Fixed pinging servers with the same IP
- Fixed "lobby forward" join and ping issues
- Fixed flag appearing in wrong places on client
- Fixed player getting kicked if didn't choose weapon and USSOCOM was disabled
- Fixed two bows bug when one bow was knocked out
- Fixed warp effect on client if player stood still and was shot
- Fixed chat messages are now guaranteed to arrive on server
- Fixed profile settings not working
- Fixed link on profile selection screen
- Fixed "List out of bounds" error if profile was deleted and used
- Fixed game not saving some settings when started with "*start" parameter
- Fixed Spas*12 reload issues
- Fixed soldier doesn't play grenade animations or sounds if can't throw grenade
- Fixed reload sound stops if player dies, throws out or changes weapon
- Fixed player could not get up with default key if reloading
- Fixed gun jammed when fired quickly after weapon change
- Fixed player couldn't lose weapon if crouching or prone and other no weapon issues
- Fixed double Spas*12 reload sound
- Fixed Spas*12 shooting at self sometimes on client
- Fixed M79 throwing out tons of shells bug
- Fixed player can roll now when reloading
- Fixed player could not get up if had no weapon
- Fixed jumping backwards
- Fixed player fired after clicking vote map or kick
- Fixed weapons being more accurate when shot down*right or up*left
- Fixed stationary gun flying bug
- Fixed player losing weapon if picked up gun while changing weapons
- Fixed weapon created with no force applied on client
- Fixed time display in players menu
- Fixed spawn effect team color
- Fixed wrong message displayed on top of players list if there was a tie in team games
- Fixed clanmatch option
- Fixed player death animaton issues on client
- Fixed player could not play idle animations if had no weapon
- Fixed cursor player info not showing if team player was not standing or dead
- Fixed player not disconnected if pressed Alt+F4
- Fixed window not restoring properly after Alt+Tab or minimize
- Fixed display of names containing character '|' in dedicated server panel
- Modified functional keys: F4 * screenshot, F8 * record demo, F9 * minimize, F10 * pause
- Modified player gets point for killing Rambo, player loses point if kills non*Rambo
- Modified realistic mode field of view, you can not see what is behind you now
- Modified realistic mode fall damage (only falling hurts, doesn't kill instantly)
- Modified range of Barret scope increases slowly
- Modified Stationary gun layout on ctf_Kampf
- Modified jet fuel regenerates 2 times faster when on ground
- Modified stationary gun overheats after time and is less accurate after while of firing
- Modified LAW can be fired while prone
- Modified can use jet boots while rolling
- Modified flamer does not kill owner
- Modified flamer has longer distance
- Modified physics * player speed affects bullets speed
- Modified physics * player speed is not limited (1.0xb M79 tricks possible)
- Modified bullets have more power impact on bodies (head shots are more spectacular)
- Modified hit point power ratio:
- head shot was: 110% is: 120%
- torso shot is: 100%
- leg shot was: 80% is: 90%
- Modified weapons stats:
- Modified respawn time in team games can't be less than 2 seconds to prevent immediate respawn
- Modified multi kill messages
- Modified big kill text ('killed by ...') can't be very large
- Modified cursor does not center on respawn
- Modified player name can hold 4 more characters
- Modified background colors on most of the maps
- Modified M79 bullet is more visible
- Modified bigger, more brutal blood
- Modified join and leave player messages are now team color coded
- Modified chat message color
- Modified maximum chat message letters
- Modified stereo sound listener is now on player (you hear what your player hears, like you would be him)
- Modified vote map and vote kick rules (default 33%+1 players needed to vote on something)
- Modified team respawn counter sets smaller seconds values
- Modified remote admins cannot be banned
- Modified can play now with modified animations over network
- Modified file logging is disabled by default because of performance issues
- Modified log files * new format, unified date and time
- Modified Terminator bot updated with new Terminator 3 quotes!
[edit] plus Soldat 1.1.5 fix:
- Fixed 2 flags bug
- Fixed bullets and explosions crazy multiplying on lag
- Fixed weapon lose bug
- Fixed weapon selection with keyboard if weapons disabled
- Fixed client kill log file issues
- Fixed players wrong respawn after map change
- Fixed stationary gun bullet trail
- Modified stationary gun bullet explode sound
- Modified weapon graphics size restrictions
[edit] 1.1.5 (13.07.2003)
- Added stationary gun (M2 machine gun on some maps)
- Added maps: Krab and ctf_Kampf (old version remake)
- Added new lethal knife throw
- Added option to disable USSOCOM, Knife, Chainsaw or LAW
- Added LAN servers search option
- Added "Never forward through lobby" for server option in setup
- Added flames from flame bow
- Added "Sniper Line" option (line between player and cursor)
- Added option to easily add admins in dedicated server
- Added server is now protected from "connect" flooding
- Added protection against weapon graphics cheat
- Added protection against animation, objects cheat
- Fixed various map bugs
- Fixed weapon losing bugs
- Fixed flag missing bug when player out of map bounds
- Fixed secondary weapon cheat
- Fixed map maker cheat
- Fixed modem jet cheat
- Fixed missing and modified map scenery bug
- Fixed weapons menu not showing when all primary weapons disabled
- Fixed kills count display on right
- Fixed bot problems when secondary weapons disabled
- Modifed weapons menu button locks the menu
- Modifed LAW reload is slightly faster
- Modified chainsaw now has reload time and is weaker
- Modifed jetpack can be used when crouched, prone and parachute on
- Modifed LAW missile smoke slightly
- Modified options layout
- Improved some map visuals and spawn points
[edit] 1.1.4 (13.06.2003)
- Added new anti*lag system
- Added parachutes (when respawn is high)
- Added new maps: ctf_Voland, inf_Fortress
- Added new interface: Storm
- Added time and number of players displayed in players menu
- Added new secret player animation
- Added player raises weapon above teammate when crouching
- Added modifiable weapon names in 'txt\weaponnames.txt'
- Added option to choose secondary weapon
- Added new secondary weapon: Combat Knife
- Added new secondary weapon: Chainsaw
- Added new secondary weapon: M72 LAW
- Added /kill and /brutalkill commands for client
- Added flames effect when scored in Infiltration
- Added buttstock hit in close combat
- Added "points to leader" displayed in players status
- Added button (default Tab) to open/close weapons menu while dead
- Added server web page link or admins e*mail displayed in servers lobby page
- Added possibility to go prone when running fast or off ground (stunts)
- Added clients can join servers behind firewall forwarded through lobby
- Added servers list displays server system (Linux or Windows)
- Added flag capture info in console
- Fixed "no flag" not displayed in Infiltration
- Fixed some wrong map version
- Fixed banned for cheating issues
- Fixed wrong spawning when out of map bounds
- Fixed rolling with fists
- Fixed flames from flamer not showing on client
- Fixed flamer bonus cheat
- Fixed "scenery modified" bug when file not present
- Fixed team chat button disabled in non*team games
- Fixed flag stays with player when changing teams
- Fixed bullets and grenades duplicating on client
- Fixed jet fuel bug on map change
- Fixed Spas*12 could not be fired while reloading
- Fixed "Time left" in console minutes count
- Fixed "2 minutes" warning freeze
- Improved network gameplay
- Improved visuals and playability on some maps
- Changed Ruger 77 is now faster
- Changed long fall kills in realistic mode
- Changed map voting starts when first map vote starts
- Changed console text timings and length
- Changed points and team score doesn't decrease from self kills
- Changed and fixed flag capture messages
[edit] 1.1.3 (07.03.2003)
- Fixed spawn point bugs
- Fixed sliding when lying down
- Fixed Spas*12 pellets duplicating on network game
- Fixed Desert Eagles shooting one bullet on network
- Fixed Infiltration points counting when paused
- Fixed mp3 player next function
- Fixed non*passworded servers checking for password
- Fixed server settings applying on clients
- Fixed some connection problem issues
- Fixed in realistic mode carried flag visible if player isn't
- Fixed dying being too brutal sometimes in network game
- Fixed polygon sinking bug
- Fixed certain scenery element acting as liana in new maps
- Fixed weapon firing dummy bullet when grenade thrown on clients
- Fixed bad fire animation, sound coordination with bullet in network
- Fixed "invalid filename" error coming up when deleted interface
- Fixed USSOCOM firing on network
- Fixed config file loosing settings problem
- Fixed some certain map problems
- Added deaths counter in players score list
- Added punching someone knocks out his weapon
- Added message shown when lobby server is not responding
- Added game menu click sound
- Added grenade trail drawing
- Added bot with favourite weapon = Hands uses only fists
- Added little dust on bullet ground hit spot
- Added ALT+X can be used with binded taunts
- Added Team Chat button (default Y)
- Changed ping kick not to be so restrictive
- Changed player hit spots are more important (especially in Realistic Mode)
- Changed player can walk on some big slopes
- Changed kill message colors
[edit] 1.1.2 (10.02.2003)
- Fixed connecting problems * "free cam bug"
- Fixed prone get up, get down bug in network games
- Fixed roof respawn and collision bug on some maps
- Fixed game menu displaying
- Fixed sliding when prone in some situations
- Added team auto balance option in CTF & Infiltration
- Added version number to ASE rules
- Added information in console about Survival or Realistic mode
- Changed Rambo bow respawn on Bridge map
- Changed team game servers show max. respawn time on servers lists
[edit] 1.1.1 (05.02.2003)
- Fixed spawning on top of maps
- Fixed clients crash when host changes team
- Fixed connection problems on map change and voting
- Fixed some Anti*Cheat problems
- Fixed some conflicts with background programs
- Fixed some map and collision bugs
- Fixed spawn on death place bug
- Fixed some file access errors
- Fixed ASE showing bad respawn time
- Fixed Soldat removing from process list after Alt+F4
- Removed intro loading when joining game from param
- Removed GameStat.txt causing some I/O errors
- Changed soldier is slightly faster now
- Improved Ping All on request servers list
- Added one click on server pings it
- Added last server placed in favourites list
- Added registered user name in the exit menu
- Added File Logging in Setup Performance tab
[edit] 1.1.0 (03.02.2003)
List of changes wasn't kept. Most important:
- New game mode: Infiltration
- New game option: Realistic mode
- New maps DM: Flashback, Lagrange, MrSnowman, RatCave, Shau and Storm
- New map CTF: ctf_B2b
- New maps Inf: inf_Abel, inf_Outpost and inf_Warehouse
- re*made some old maps
- New graphics (about 60 new scenery elements)
- New sounds (also about 60)
- New music tracks and mp3 player
- New customizable profiles and interfaces
- New Anti*Cheat protection
- Removed maps DM: arena3, cave, fall, fest, hh, karh, mikra and rok
- Removed maps CTF: ctf_death and ctf_kampf
[edit] 1.0.5b (23.08.2002)
- Better network code
- New servers browser
- New bonus: Cluster Grenades
- Bonuses are selectable now
- New game option: Survival Mode
- Added Time Limit
- New customizable player appearance (hair, helmets, chains)
- Improved corpse bleading
- New animation and way of throwing grenades
- Aiming is much harder when moving
- Slower M79 reload
- All weapons have more power now except M79 & Barret
- Fixed little Alt+Tab problem
- New idle animations
- Berserker powers your weapons x4 now
- Clanmatch option
- Dedicated server doesn't use the whole CPU now
- Dedicated server can be minimized to the tray
- New editable server welcome message
- Dedicated server can communicate with the game players now
- Dedicated server can run from a parameter now
- Number of players in team are shown when selecting a team
- Restart game and nextmap option
- Players ban option
- You can turn off the changing bonus screen color (ATI problem)
- Respawn time is 2 times longer after suicide
- You get *1 points after suicide and teamkill in Pointmatch, CTF and Teammatch
- Option for showing real lag on objects
- Taking screenshots is now available
- Soldat Map Maker 1.0.1b (fixed some minor bugs, added grid option)
- New music track (Gore)
[edit] 1.0.4b (06.08.2002)
- Added defensive obstacles
- Player names under cursor
- New map: [[Ctf Laos|ctf_laos]]
- Improved font visibility
- Improved grenade and bullets visibility
- Desert Eagle Akimbo
- Major weapon tweaking
- Multikill Combos in Pointmatch
- Bonus time decreased for 5 seconds
- Improved dedicated server
- Fixed some major network bugs
- Fixed repeating messages problem
- Fixed network bugs with flags
- Fixed some possible cheats in network game
- Fixed bug with vanishing grenades
- Window size doesn't change anymore when Large Fonts is on
- New sound for picking up the vest
- Jetpack has more fuel now but loads slower
- Added Soldat Map Maker 1.0b
[edit] 1.0.3b (29.07.2002)
- Major weapon modifications
- Fixed bug with clones
- Fixed bug in the servers list ("out of bounds")
- Fixed some bugs in a network game ("access violation")
- Fixed bug with flags in network game
- New dedicated server
[edit] 1.0.2b (28.07.2002)
- Added new bonuses: Predator, Flame God, Bulletproof Vest, Berserker
- Fixed network code (working guaranteed packets)
- Fixed lots of bugs in a network game
- Option to name the server
- New sounds
- Minigun has smaller recoil
- Player with the BarretM82A1 can see 10% more
- Teamchat option
- Force software mode option
[edit] 1.0.1b (24.07.2002)
- Added sound device configuration
- Added video device configuration
- Fixed bug caused by bad host address
- You can return to the game after pressing Alt+Tab now
- Fixed Options (Respawn Time & Mouse Sensitivity)
- More balanced weapons
- New animations
- Lobby Servers support
- Favourite servers option
- Player bleeds when hurt
- Added option to change port in Join Game
- Chat always appears in console in a network game now
[edit] 1.0.0b ()
- 2 new maps: Cambodia & Arena3
- 2 new CTF maps: ctf_run & ctf_Death
- Drasticly improved network code
- Better play on high pings
- Colored dot Lag*o*meter
- Improved bot navigation on maps
- Camera shows the winner of the game now
- Weapon tweaking
- Spas*12 has a recoil now
- More blood and other ornaments
- Improved dedicated server
- Added arrow that shows the player after respawn
- New two*colored gradient backgrounds
- Added players limit option
- Added maps list option
- Optimized maps
- Soldat Manual
- Added intro with music
- Added music during the game
- Improved sounds (new fly sound)
[edit] 0.9.9b * third public beta (29.06.2002)
- Added kill limit option
- New game mode : Teammatch
- New game mode : Capture the Flag
- Added changeable skin color
- Added players and team status
- 3 new small maps : Fest, Mikra & Bunker
- 2 new CTF maps : ctf_Kampf & ctf_viet
- Improved medikits and grenade boxes
- Added scene Antialiasing option
- New Select Weapon menu
[edit] 0.9.7b * second public beta (14.06.2002)
- New network code based on UDP
- New game mode : Rambo Style
- Added 2 Bow types in Rambo Style
- 2 new maps : Karh & Cave
- Added scenery graphics (grass, rubble, wood etc.)
- Changed weapon M4*Carbine to Steyr*AUG
- Better gameplay (more health)
- Weapon tweaking
- Added medikits and grenade boxes
- Maximum 6 grenades
- Soldat Config
- Added Ceasefire Time after respawn
- Removed the quit game problem
- Ready taunts option in Taunts.txt file
- Added controls change option
- Added server password option
- Added dedicated server option
- Removed shortcut problem (caused no sound)
- Bots are much smarter: they run away from grenades etc.
- Bots can talk and have their own opinions for life
[edit] 0.9.4b * first public beta (09.05.2002)
- 7 maps
- 2 game modes : Deathmatch & Pointmatch
- Network code based on Directplay
[edit] 0.0.0 * Soldat doesn't exist
This text is written by Michal Marcinkowski in the Soldat manual.
